The Wildcard chip: a free rebuild
Wildcard gives unlimited free transfers for one round. The budget still applies, and the new lineup stays with you afterwards.
A normal round gives two free transfers, one more can be carried over, and every transfer beyond that costs 10 points. Wildcard removes that counter: change the whole lineup if you want, with no penalty.
The budget does not move, so Wildcard is not about fielding the most expensive assets — it is about no longer paying for past decisions. Its typical job: the lineup has accumulated three or four bad assets, and fixing them two transfers at a time would take half a season.
That sets the timing. The chip is worth more the more transfers you would otherwise make: rebuilding six assets saves dozens of penalty points, swapping one does not repay the chip you spent.
The other good reason is a shift in the championship itself — a car upgrade, or a run of failures at one team that leaves half your lineup pointless.
Unlike Limitless, the new lineup does not disappear after the round. That is why Wildcard is usually played earlier in the season: the more rounds remain, the longer the rebuilt lineup works for you.
The other chips
Common questions
How does Wildcard differ from Limitless?
Wildcard removes transfer penalties but keeps the budget, and the lineup persists. Limitless removes the budget for one round, after which the lineup reverts.
What does an extra transfer cost without the chip?
10 points for every transfer beyond the free ones.