How F1 Fantasy prices move
An asset’s price moves not on a single result, but on whether it pays for its cost across the last few races.
The key quantity is points per million of price, measured over a window of the last three races. An expensive driver who scores heavily may hold steady while a cheap one with the same haul rises sharply: the same points are divided by a different price.
That average falls into one of four bands. Below 0.6 points per million is terrible, 0.6 to 0.9 is poor, 0.9 to 1.2 is good, and strictly above 1.2 is great. Exactly 1.2 is still "good" — the boundary is strictly above.
The band decides the direction of the price step, and the asset's price tier decides its size. Cheaper assets move in smaller steps — 0.1 or 0.3 million — while expensive ones move by 0.2 or 0.6. An expensive asset therefore loses noticeably more after a bad round than a cheap one.
Prices never fall below 3.0 or rise above 34.0 million: an asset pinned to a bound stays there until its band changes.
The practical consequence: "will rise in price" and "will score points" are two different questions, and the best lineup for each is different. A driver can be an excellent buy for price growth and a weak pick for this round’s points. That is why the optimizer has a separate mode for value.
This is also where breakevens come from: to hold a band or move up, an asset needs a certain score at the next round. Sometimes that threshold is higher than any realistic single-race result — in which case a rise is simply not available this round, however well things go.
Common questions
Why did the price not move after a strong race?
Because the average is taken over three races, not the latest one. A single strong round after two weak ones often is not enough to leave the current band.
Do cheap drivers rise faster than expensive ones?
In relative terms yes: the same points divided by a lower price give a higher figure. But the cheaper tier also moves in smaller steps, so the gain in millions is smaller.