How F1 Fantasy prices change
F1 Fantasy prices change after every race weekend. The step depends on an asset’s average points per million of price over the last three races and on its price tier: assets priced $18.5M or more move by $0.1M or $0.3M, cheaper ones by $0.2M or $0.6M.
The key number is points per million (PPM): an asset’s points over the last three races, divided by three and by its current price. All three races count equally, so by the start of a weekend two thirds of the result is already known and only the coming round is still open. An expensive driver who scores heavily may hold steady while a cheap one with the same haul rises sharply: the same points are divided by a different price.
That average falls into one of four bands. Below 0.6 points per million is terrible, 0.6 to 0.9 is poor, 0.9 to 1.2 is good, and strictly above 1.2 is great. Exactly 1.2 is still good: the boundary is strictly above. The game shows each asset’s band but does not publish the edges; 0.6, 0.9 and 1.2 are the values the community has established and our price model uses.
The band sets the direction of the step and the tier sets its size. Assets priced $18.5M or more (tier A) move in smaller steps: ±$0.1M or ±$0.3M. Assets under $18.5M (tier B) move in larger ones: ±$0.2M or ±$0.6M. Drivers and constructors follow the same rule.
A price never falls below $3.0M or rises above $34.0M: an asset at a bound stays there until its band changes. Prices update once after each race weekend, when results and points are confirmed, and do not move again before the next deadline.
The 2026 price change table
| Band | Average PPM over 3 races | Tier A ($18.5M and up) | Tier B (under $18.5M) |
|---|---|---|---|
| Great | above 1.2 | +$0.3M | +$0.6M |
| Good | 0.9 to 1.2 | +$0.1M | +$0.2M |
| Poor | 0.6 to 0.9 | −$0.1M | −$0.2M |
| Terrible | below 0.6 | −$0.3M | −$0.6M |
No price moves by more than $0.6M in one weekend. Going from $8M to $10M takes a cheap driver at least four great weekends in a row; going from $20M to $22M takes an expensive one seven.
A worked example
A driver priced $25.0M scored 30, 25 and 35 points over the last three races. That is 90 in total; divide by three races and by the price: 90 / 3 / 25 = 1.2 points per million. That is exactly on the edge, and great starts strictly above it, so the band is good and the tier A step is +$0.1M. One more point would have made it +$0.3M.
The same pattern for a $10.0M driver scoring 14, 10 and 12: 36 / 3 / 10 = 1.2, good again, but the tier B step is twice as big: +$0.2M.
Breakeven: the score needed at the next round
Two of the three races in the window are already played, so for every band you can work out the score needed at the next round: three × price × the band edge, minus the points from the last two races. That is the breakeven.
A $10.0M driver scored 14 and 10. To be great they need more than 3 × 10 × 1.2 − 24 = 12, so 13 points or more, and the price rises by $0.6M. To be poor rather than terrible, 3 × 10 × 0.6 − 24 = −6 is enough: even a weak round will not cut the price by more than $0.2M.
Sometimes the breakeven is higher than any realistic single-race score, and then a rise is not available this round however it goes. It works the other way too: a breakeven so far below zero that the band is already locked in.
What it means for transfers
- "Will rise in price" and "will score points" are different questions. A driver can be an excellent buy for price growth and a weak pick for this round’s points.
- Budget grows fastest through cheap assets: the tier B step is twice as big, and great is easier to reach when the same points are divided by a lower price.
- Prices move on the weekend’s result, so a rising asset is worth buying before the deadline, not after: once prices update, the gain belongs to whoever held it.
- One strong round after two weak ones rarely changes the band: the three-race window smooths spikes out.
This round’s prices
Common questions
When do F1 Fantasy prices change?
After every race weekend, once results and points are confirmed. They do not move again before the next deadline.
What is the biggest possible price change?
$0.6M in one weekend, for assets under $18.5M. Assets priced $18.5M or more move by $0.3M at most.
What are the minimum and maximum prices?
In 2026 a price cannot fall below $3.0M or rise above $34.0M.
Why did the price not move after a strong race?
Because the average is taken over three races, not the latest one. A single strong round after two weak ones often is not enough to leave the current band.
Do cheap drivers rise faster than expensive ones?
Yes, twice over: the same points divided by a lower price give more points per million, and the step for assets under $18.5M is twice as big — $0.6M instead of $0.3M for great.
Do constructor prices follow the same rules?
Yes: the same three-race window, the same bands and the same steps by tier.