What F1 Fantasy chips do
A chip is a one-round rule change. Each is available once per season, so the question is never which chip to play but which round it pays the most at.
Extra DRS Boost adds a second boosted driver at ×3 while the regular ×2 boost stays in place. The chip is worth more the more confident you are in two drivers at once rather than one.
Limitless lifts the budget cap for a single round: you can field the most expensive assets available, and the lineup reverts afterwards. It suits a round where the expensive assets are clearly stronger than the rest.
Wildcard gives unlimited free transfers while the budget still applies. Its usual job is to rebuild a lineup from scratch without penalties once too many picks have gone stale.
No Negative zeroes out negative points for a driver or constructor for the round. It earns its place where retirements are likely — street circuits, rain, a tight midfield start.
Autopilot moves the ×2 boost, after the fact, onto whichever driver actually scored best that round. It removes the risk of choosing the boost, not the risk of choosing the lineup.
Final Fix allows one change to the lineup after qualifying and before the race deadline. It is the only chip that acts once part of the weekend is already known.
The general rule: a chip is worth exactly the points it adds on top of what you would have scored anyway. Spending one on a round where that gap is small costs more than it looks — there is no second use.
Common questions
Can two chips be played on one round?
No — one chip per round, and each one is available once per season.
How does Wildcard differ from Limitless?
Wildcard removes transfer penalties but keeps the budget; Limitless removes the budget for one round, after which the lineup reverts.