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Guide

What everything means and how to use it

The optimizer builds a lineup within the 100M budget: 5 drivers and 2 constructors. The asset pool is split into price tiers, so you compare options of similar cost instead of the whole grid at once.

"Points" mode looks for the lineup with the highest expected points. "Points|Δ$" mode looks for the lineup with the highest expected price growth, and breaks ties on points when growth is equal.

"Alternatives" lists ready-made lineups for the selected mode. Clicking a row both selects and expands it: a per-asset points breakdown, the range of likely outcomes, and why the variant is a good pick.

One driver in the lineup gets a ×2 boost — their points for the round count double. The Extra DRS Boost chip adds a second driver with a ×3 boost instead of the usual ×2 — it doesn't replace the first boost, it adds to it.

Chips are one-round rule changes. Full details for each are below, and in its tooltip inside the optimizer.

Weather data in the forecast comes from MET Norway (Yr.no), licensed under CC BY 4.0 (creativecommons.org/licenses/by/4.0). Weather raises retirement risk and scenario spread rather than adding points directly.

Extra DRS Boost
Adds a second boosted pick at ×3 for this round — the usual ×2 stays, so the squad carries two boosts.
Limitless
Unlimited transfers with no budget cap for this round.
Wildcard
Unlimited free transfers (the budget cap still applies).
No Negative
Negative points for any driver/constructor this round are floored to zero.
Autopilot
Retroactively applies the ×2 boost to whichever driver actually scored highest.
Final Fix
One lineup change after qualifying, before the pre-race deadline.
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Game rules

  • How F1 Fantasy points are scored
  • How F1 Fantasy prices move
  • What F1 Fantasy chips do
  • How accurate points projections are